This is Classic Solitaire (or Klondike Solitaire - Patience Solitaire) game that you know.
Try this the best version of SOLITAIRE card game that we made. You feel the difference when you play. Also this game only avaliable for Apple Store.
Features of Solitaire:
- Klondike or Vegas game mode
- Draw 1 or 3 cards
- Left hand support
- Optional game settings
- Theme choice
- Statistics
- Undo
- Hint
OVERVIEW
The purpose of Patience generally involves manipulating a layout of cards with a goal of sorting them in some manner. It is possible to play the same games competitively (often a head to head race) and cooperatively.
Patience games typically involve dealing cards from a shuffled deck into a prescribed arrangement on a tabletop, from which the player attempts to reorder the deck by suit and rank through a series of moves transferring cards from one place to another under prescribed restrictions. Some games allow for the reshuffling of the deck(s), and/or the placement of cards into new or "empty" locations. In the most familiar, general form of Patience, the object of the game is to build up four blocks of cards going from ace to king in each suit, taking cards from the layout if they appear on the table.
TYPES
In most games of patience the overall aim is to arrange all thirteen cards of each suit in order in a family running from Ace to King. Normally the Ace forms the foundation on which a Two of the same suit is placed, followed by a Three and so on. This is known as building and all such games are, technically, Builders. However, in many games the cards must be assembled in reverse order on another part of the layout called the tableau. They can then be built in the right sequence on the foundations. This interim process of reverse building is calling packing. Games that use this technique are thus called Packers. Games that use neither technique are called Non-Builders.
There are also specials kinds of Packer which may be further sub-classified as:
Blockades
Planners
Spiders
Finally patience games may be classified by the degree to which the cards are revealed. In open games all the cards are visible throughout the game and the player has to use powers of analysis to solve the patience. In closed games, cards are drawn from a face-down stock and the player has to use judgement because the sequence of cards is unknown until they appear. In between is a hybrid group which Parlett calls half-open.